The left motion controller can now be used to control the flashlight.Added option at the beginning of the game to choose whether to use motion controllers (cannot be changed mid-game).Added option at the beginning of the game to choose whether to start in VR (cannot be changed mid-game).NOTE: Although I have fixed these bugs, I still cannot test it myself, so I cannot guarantee a bug-free experience, especially on the Vive. Phone now rings only after the background music has completely stopped. Door now opens after baby has stopped crying on the sixth loop (as opposed to slightly before).Lisa is now crying during her first appearance under the chandelier.Baby is now crying in the bathroom when it first cracks open.Made baby texture slightly darker and shinier.Added physical animation to baby (now 1.2x scarier).Added IES profile to chandelier light (basically just a light texture).Corrected normal map of the toilet seat.Updated texture and model of round light in the cement room to be more detailed.Updated shower curtain texture to be more dirty.Added texture animation when gouging the eye in the portrait.Fixed bug which caused some screens to be cut off on widescreen aspect ratios.The noticeable framerate drop when looking through the hole in the infinite hallway is now gone.This should increase performance slightly in areas close to the windows and in the bathroom.Planar (real-time off-screen) reflections are now disabled for windows and the bathtub water if rendering resolution is below 50%.High Quality Screen Space Reflections no longer disabled and grayed out with this option enabled.Now completely disables film grain and chromatic aberration in addition to motion blur and depth of field."Performance Mode" renamed to "Disable Postprocess Effects".Slightly decreased time required to look through the cracked bathroom door on the fourth loop.Slightly decreased time required to look at picture pieces to pick them up.Fixed bug causing Lisa to appear before the first baby laugh on the last loop.Fixed bug causing Lisa to attack too early on the eye gouge loop.I do not plan on making any sort of further updates. I initially did not intend on making any updates to this however, there were two gameplay bugs I did not find before release, so I figured I would fix other issues as well. Skip to the very bottom if you want to see the announcement. The following few sections detail everything that has been changed with the 1.0.7 update. But still, it's an extremely impressive replica. Which sounds like a lot, and it absolutely is! I'm hoping that the dev accepts some help or revisits it at a later date to add in some of the missing pieces, Konami's wrath notwithstanding. I'm also probably forgetting a few things, but you get the idea. Some of the other triggers appear to be missing as well, though I haven't done a thorough comparison enough to make a list. Also, the Silent Hills reveal teaser at the end was removed as the dev wanted to remake it in-engine and found it too time consuming. The finale with the laughing baby and Lisa scares is greatly simplified, with one exact set of steps required to follow in order to trigger the ending. The bathroom door jumpscare closes on its own without Lisa appearing briefly. The opening where the player picks themselves up off the floor was cut, the double-ended cockroaches aren't present, and neither is the bloody bag. It's pretty faithful in terms of recreating the space and vibe, though it is missing some of the gameplay elements that even the Qimsar remake from last year had (which was also missing quite a bit itself, so to date there's been no 100% accurate P.T.
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